The app
Ben’s complete 65-screen design, running as a real interactive system โ and on Android as a native install.
the native Android build ยท live match screen
Business
The follow-up for Ben โ deck, signed-scope contract, and the full written business case.
Follow-up deck
“Since your email” โ everything that landed between first contact and today: the working engine, his design running, the bots, the roadmap.
open deck โContract & scope
The engagement: AU$2,500 fixed, milestone-based, with a clean equity conversation alongside. What ships, when, and who owns what.
open contract โTechnical appendix
The depth behind the deck โ architecture, verification approach, and the evidence for every claim on the previous page.
open appendix โDashboards & documentation
The system observing itself โ live consoles, machine-readable state, and the written-down everything.
Ops console
Matches, pots, verification rates, bot heartbeats โ the whole fleet on one screen.
/hub โBot console
Type to the real match engine as if you were a player in a chat. Every command, live.
/debug โMachine state
The raw API the consoles read: uptime, bots, matches, adjusted scores. No styling, all truth.
/api/state โSystem wiki
Living documentation of the whole build โ architecture, lanes, decisions, with screenshots.
/wiki โSystem page
How the design system disseminates: tokens, themes, components โ one source of truth.
/system โTheme gallery
Five complete visual directions, side by side. Pick a skin, preview it full-bleed.
/styles โThe apps โ v3 battle course (current) & the v2 board game
v3 is the founder's original pitch made literal: a 3D course, a lane per runner, mocap avatars advancing with every rep, power-up cards floating overhead, the charity pot at the finish. v2 took the track-and-field board-game turn โ the felt, the cards, the chip stacks. v1 stays at /figma-app for design progression.
The 3D battle course
Geno runners under real Soldier mocap, tier-coloured lanes, card billboards, the trophy pot at the finish line. Draft from three, points for cards, close on the reps target or the clock.
/v3 โBoard-game battle
The felt, the lanes, the cards, the chip stacks. Fanned hands, race commentary, popping buttons.
/v2 โAll theme potentials
Stadium Board, Track & Field, Card Table, Mycelial, Mission Control, Caveman, N64, GoldenEye + the originals โ full design languages with app demos, one gallery.
/styles โThe fun part
Avatars you can dress, a frog with opinions, and matches that replay themselves.
Avatar gallery
Every character rig with mocap walking, tiers, species heads โ and yes, the frog. ๐ธ
/avatars โOutfit atelier
The garment workshop: dress the avatar, inspect seams, x-ray the build-up of every outfit.
/atelier โMatch replay
A real match, replayed move by move โ the engine’s decision log as theatre.
/demo โ